NEW MEGA-UPDATE! - DEPO


MEGA UPDATE PATCH V 1.1.0

MINI-GUIDE OF ZONES TO VISIT SO YOU DON'T MISS ANYTHING ABOUT THIS BIG UPDATE! 

ZONE 1: A new area dedicated to speedrunners is located in the Fitxel Zone.

ZONE 2: Snakby's art gallery has been opened, accessed from the Death Pixel Base (You need to complete the story mode).

ZONE 3: A grey teleporter can be activated with SAM's secret in the Old Test Zone... (Visit the zone during the different chapters of the game to get different dialogs)

ZONE 4: New dialogues of a certain character in the dream world! (It is necessary to have escaped from the island)

ZONE 5: The Ruins of EYE.CO, a new gigantic level is now available. Head to Core Square, there you will find the entrance (You need to complete the story mode). 



Added:

- Added functionality of various save slots in the start menu.

- The image of the main character with his current clothes appears together with the game stats.

- Added 2 new songs.

- Added 7 new filters for photo mode.

- Added button in pause menu to activate windowed mode.

- Added zone with Speedrun podiums in Fitxel Zone.

- Added new level EYE.CO Ruins.

- Added phrases of 3 characters that previously had not spoken with the player (EYE.CO Ruins).

- Added EYE.CO Ruins to the minimap.

- Optimized EYE.CO Ruins.

- Placed checkpoints in different difficulties in the ruins.

- Changed and added city texture of the entrance to the ruins level.

- Added fanart in art gallery.

- The watchmaker now calls you in the Dark world.

- Added new phrases to Siseye in dream world.

- Created new flickering platform mechanic.

- Added new content in the final credits text that informs about new things.

- In the Kernel now in the zone with memories the music changes.

- In the primordial ravines now you can double jump out of the primordial zone without dying.

- Changed some parts of the island world to improve the speedrunning routes.

- Added some details to the red pixel house scenery (in time paradox mode).

- Now the current version of the game appears in the pause menu, easier to validate Speedruns.

- Now the calls must be activated manually and the alert appears in a corner so as not to disturb the player.

- Added some new mechanics and details that are not commented here to avoid spoilers ;)



Fixed:

- It is no longer necessary to climb to the teleports by jumping, walking to them you can climb directly.

- Now the light button can be reset even if the light has not been turned off yet.

- One of the dark world levels no longer shows the 2 missing eyes.

- Fixed bug that caused that when using missile on descending platforms you could cross floors and fall into the void.

- Optimized the world of the island, it works much better in the two lower qualities.

- Lots of optimized textures, even faster loading of levels and others.

- The lizard missile is now visible when you complete the mission.

- The missile can no longer leave the AVL Tree.

- The Core Plaza elevator has been repainted, now has more coherence with the pink chip.

- Optimization of the Core Plaza, it should work a little better on less powerful computers.

- Reduced some call texts that were too long or didn't add much.

- Changed Agrippa's initial dialogues to be shorter and more pleasant.

- Increased the time of appearance of the texts in the EYE.CO Physical and Mental Test.

- The members of eye.co no longer watch in the red pixel's house if the game is over (for lore coherence).

- Improved the zone of the menu start when being in the chapter of the island.

- The dark islands no longer lead to the island world when returning, but to the dark world.

- Fixed some new problems with the game loading.

- Music no longer resets when fading between songs.

- Visual improvements in the inventory section and medals in the pause menu.

- Improved movement in the inventory section and medals in the pause menu.

- Small visual modification in a zone of the tutorial.

- You can no longer stay in the water in levels where the water rises.

- When completing the time trial in dark SAMson now no longer takes you back to the Core square, but to the dark world.

- It is no longer possible to get stuck in the half-built house in the construction zone.

- Fixed some overlapping materials in the area of the final speaker of Sam's level.

- Fixed Nuria hat with overlapping materials.

- The flashlight has been modified so that it doesn't go through the floor and is more realistic.

- Fixed some intro texts.

- Fixed bug that prevented to return to Core Square from the ruins after finishing it.

- Improved the bouncing of the ship with the scenery.

- Fixed some cubes that didn't have collision in the primordial ravines.

- Fixed visual bug with lizard in Sam's lair.

- The translations of the ingame achievements in English are now identical to those of the achievements in Steam.

- Fixed mayor Shike's dialog on file 181.195 (incoherent Lore).

- Fixed SAManta dialog in English.

- Optimized some level images.

- Fixed pixel visual bug in HUD.

- Cleaned up the game code.


You can also play DEPO on Steam: https://store.steampowered.com/app/1091320/DEPO__Death_Epileptic_Pixel_Origins/

Files

WINDOWS - DEPO Death Epileptic Pixel Origins.zip 445 MB
Sep 01, 2022
LINUX - DEPO Death Epileptic Pixel Origins.zip 470 MB
Sep 01, 2022
MAC - DEPO.app.zip 454 MB
Sep 01, 2022

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