NEW MEGA-UPDATE! - DEPO
MEGA UPDATE PATCH V 1.1.0
MINI-GUIDE OF ZONES TO VISIT SO YOU DON'T MISS ANYTHING ABOUT THIS BIG UPDATE!
ZONE 1: A new area dedicated to speedrunners is located in the Fitxel Zone.
ZONE 2: Snakby's art gallery has been opened, accessed from the Death Pixel Base (You need to complete the story mode).
ZONE 3: A grey teleporter can be activated with SAM's secret in the Old Test Zone... (Visit the zone during the different chapters of the game to get different dialogs)
ZONE 4: New dialogues of a certain character in the dream world! (It is necessary to have escaped from the island)
ZONE 5: The Ruins of EYE.CO, a new gigantic level is now available. Head to Core Square, there you will find the entrance (You need to complete the story mode).
Added:
- Added functionality of various save slots in the start menu.
- The image of the main character with his current clothes appears together with the game stats.
- Added 2 new songs.
- Added 7 new filters for photo mode.
- Added button in pause menu to activate windowed mode.
- Added zone with Speedrun podiums in Fitxel Zone.
- Added new level EYE.CO Ruins.
- Added phrases of 3 characters that previously had not spoken with the player (EYE.CO Ruins).
- Added EYE.CO Ruins to the minimap.
- Optimized EYE.CO Ruins.
- Placed checkpoints in different difficulties in the ruins.
- Changed and added city texture of the entrance to the ruins level.
- Added fanart in art gallery.
- The watchmaker now calls you in the Dark world.
- Added new phrases to Siseye in dream world.
- Created new flickering platform mechanic.
- Added new content in the final credits text that informs about new things.
- In the Kernel now in the zone with memories the music changes.
- In the primordial ravines now you can double jump out of the primordial zone without dying.
- Changed some parts of the island world to improve the speedrunning routes.
- Added some details to the red pixel house scenery (in time paradox mode).
- Now the current version of the game appears in the pause menu, easier to validate Speedruns.
- Now the calls must be activated manually and the alert appears in a corner so as not to disturb the player.
- Added some new mechanics and details that are not commented here to avoid spoilers ;)
Fixed:
- It is no longer necessary to climb to the teleports by jumping, walking to them you can climb directly.
- Now the light button can be reset even if the light has not been turned off yet.
- One of the dark world levels no longer shows the 2 missing eyes.
- Fixed bug that caused that when using missile on descending platforms you could cross floors and fall into the void.
- Optimized the world of the island, it works much better in the two lower qualities.
- Lots of optimized textures, even faster loading of levels and others.
- The lizard missile is now visible when you complete the mission.
- The missile can no longer leave the AVL Tree.
- The Core Plaza elevator has been repainted, now has more coherence with the pink chip.
- Optimization of the Core Plaza, it should work a little better on less powerful computers.
- Reduced some call texts that were too long or didn't add much.
- Changed Agrippa's initial dialogues to be shorter and more pleasant.
- Increased the time of appearance of the texts in the EYE.CO Physical and Mental Test.
- The members of eye.co no longer watch in the red pixel's house if the game is over (for lore coherence).
- Improved the zone of the menu start when being in the chapter of the island.
- The dark islands no longer lead to the island world when returning, but to the dark world.
- Fixed some new problems with the game loading.
- Music no longer resets when fading between songs.
- Visual improvements in the inventory section and medals in the pause menu.
- Improved movement in the inventory section and medals in the pause menu.
- Small visual modification in a zone of the tutorial.
- You can no longer stay in the water in levels where the water rises.
- When completing the time trial in dark SAMson now no longer takes you back to the Core square, but to the dark world.
- It is no longer possible to get stuck in the half-built house in the construction zone.
- Fixed some overlapping materials in the area of the final speaker of Sam's level.
- Fixed Nuria hat with overlapping materials.
- The flashlight has been modified so that it doesn't go through the floor and is more realistic.
- Fixed some intro texts.
- Fixed bug that prevented to return to Core Square from the ruins after finishing it.
- Improved the bouncing of the ship with the scenery.
- Fixed some cubes that didn't have collision in the primordial ravines.
- Fixed visual bug with lizard in Sam's lair.
- The translations of the ingame achievements in English are now identical to those of the achievements in Steam.
- Fixed mayor Shike's dialog on file 181.195 (incoherent Lore).
- Fixed SAManta dialog in English.
- Optimized some level images.
- Fixed pixel visual bug in HUD.
- Cleaned up the game code.
You can also play DEPO on Steam: https://store.steampowered.com/app/1091320/DEPO__Death_Epileptic_Pixel_Origins/
Files
DEPO: Death Epileptic Pixel Origins
DEPO is a 3D first-person platformer where the protagonist is a pixel inside a computer.
Status | Released |
Author | Guiliam |
Genre | Platformer, Adventure |
Tags | 3D, 3D Platformer, Exploration, First-Person, Mystery, Narrative, Retro, Singleplayer |
More posts
- MEGA UPDATE - NEW CORE, GAME MODE AND ONLINE SYSTEMApr 11, 2024
- MEGA UPDATE! 8 New game modes!Nov 29, 2023
- MEGA UPDATE - 8 new characters and dark world updated!Feb 23, 2023
- NEW LEVEL EDITOR + 6 NEW LANGUAGESDec 15, 2022
- NEW BIG CONTENT!Oct 29, 2022
- NEW CONTENT - Lucy's ChallengeSep 27, 2022
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